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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-06-2003, 04:54 AM   #1 (permalink)
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Default Captureable Superweapons in Yuri's Revenge

Hi Guys.

I never noticed this, but one of my maps has brought me a dilemna..

I have placed captureable superweapons on certain places in the map. THis was no problem in Red Alert 2 - Capture them, and the Superweapon countdown timer starts - But in Yuri's Revenge, you can capture them alright (setting them to captureable of course), but the Superweapon countdown timer won't start. :cry:

For the life of me I cannot figure out why not, but I was hoping you (DeeZire) or someone else here could help with this dilemna i'm having.

Thanks a heap.

Best Regards,

Fred
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Old 04-07-2003, 02:14 AM   #2 (permalink)
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Old 04-07-2003, 06:20 PM   #3 (permalink)
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Old 04-07-2003, 08:57 PM   #4 (permalink)
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Nobody has run into the same problem you've had so nobody has an answer.

Have you tried it a second time?
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Old 04-07-2003, 11:37 PM   #5 (permalink)
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Sorry, and I don't like to disagree, but try simply capturing a superweapon instead of building it. The timer does not start. I have verified this with several sources, including RVMECH.. Please help, DeeZire!

Thanks,

Fred
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Old 04-08-2003, 06:08 AM   #6 (permalink)
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I know what you are talking about but I cant recall what the answer was - try asking Cannis, I seem to remember that he came across this problem on the old FA2 boards and I think he found a solution.
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Old 04-09-2003, 01:22 AM   #7 (permalink)
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Thanks, DZ. Anyone here know what site Cannis works for now, and/or his email address?
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Old 04-09-2003, 03:48 AM   #8 (permalink)
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Find Cannis at his own forum C-GEN and his site is here
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Old 04-09-2003, 06:29 AM   #9 (permalink)
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got it, thanks a heap!
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