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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-31-2002, 09:26 AM   #1 (permalink)
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Default Superweapons help!

i've got 3 questions

1. how do i clone an EXACT copy of the nuclear missile so i build 2 nuclear missile silo and have TWO nuclear special

2. i'm turning the Psychic Dominoator Superweapon to an Anthrax Bomb superweapon so how do i make the red background to GREEN and turn that Yuri's face anim to some chemical explosion?

3.how do i amek Deezire's Psychic Gas Superweapon work? pls post a step by step guid
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Old 12-31-2002, 09:29 AM   #2 (permalink)
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oh yea just wanting to tell this is all for the Code Red total conversion
5 distinctive sides with hundreds of different units and the Code Red Elite AI makes the comp a godlike player
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Old 12-31-2002, 01:46 PM   #3 (permalink)
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1. Same action, different (unused) type.
Just remember, this screws up the superweapon anims.

2. The red thingy is hardcoded, but you can change it from inside a map file.
But that means you have to change all maps in the game.
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Old 12-31-2002, 03:12 PM   #4 (permalink)
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It's same type, unused action.
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Old 01-01-2003, 02:48 AM   #5 (permalink)
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ok so it's not possible to make an exact clone then how bout making the yuri psyadelic gas work? how do i enable it?
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Old 01-04-2003, 03:25 AM   #6 (permalink)
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ok Darigaaz, u can possibly use 8 nukes now by cloning with my way
http://online.deezire.net/modules.ph...&t=180&start=0

Here is a fine working code for Cloned Nuke.

add Nuke2Special to [Superweapons] list.

now add at the end of rulesmd.ini

[Nuke2Special]
UIName=Name:Nuke
Name=N U K E !!! Clone !!!!
IsPowered=true
RechargeVoice=00-I154
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=TogglePower ;Nuke <--- prev action
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2

and at last give any structure SuperWeapon=Nuke2Special. Now u have a cloned nuke !

Cloning Psychic gas SW or SW like that depends upon the number of existing SW in Rulesmd.ini. Though YR contains 12 SW and other 8 SW clone is possible so u can clone Psychic Gas SW (12+8=20) times.

I'll soon send u the guide for Psychic Gas SW. But don't use it for public release since i hadn't any permission from Deezire, This Psychic Gas is a revolution by the Hard work of Deezire team. They should be credited for their hack logic.
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Old 01-04-2003, 08:37 AM   #7 (permalink)
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sure

btw i'd successfully convert the Dominate superweapon to a new one, the Anthrax Strike!

here's a screenshot (from the Code Red total conversion)

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Old 01-04-2003, 12:29 PM   #8 (permalink)
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LOL thats great. Pity you can't easily make it a green background.
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Old 01-04-2003, 01:21 PM   #9 (permalink)
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Quote:
Originally Posted by Darigaaz
sure

btw i'd successfully convert the Dominate superweapon to a new one, the Anthrax Strike!

here's a screenshot (from the Code Red total conversion)

Exellent, cool antrax bomb, that'll definatley get rid of any un-wanted visitors hehe good job!!
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Old 01-06-2003, 03:47 AM   #10 (permalink)
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Cool work no need to convert bg red color, its ok. But the explosion Cloud is not in the center. Try to build the anim carefully

Can u let me know how to totally change the sidebar (file list and file size : PCX Height x Width) . I could do it myself but im lazy abt that and bz with my research on new SuperWeapon. :lol:
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