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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-07-2003, 06:46 PM   #1 (permalink)
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Default HVA!!!!!!!1

I just can' t understand how do I do to make the turret centered in the body of a tank. Also i dont know how to rescale the voxels. It s possible to do some of this ones with the latest version of voxel editor? Is somewhere a tutorial saying how to do this?
I dont understand what does the voxel to move in a HVA file... ie: the rotor of an helicopter, which stop moving when the helicopter stops, and the barrel of a tank who only moves when recoiling.
Tank you for your help :dead:
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Old 04-07-2003, 08:55 PM   #2 (permalink)
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TurretOffset= to change the position of the turret. Adjust by trial and error.

To scale the voxel, edit the header, and change the value for scale. If you want the voxel to be 25% bigger, you multiply all the scale values by 1.25 .

The HVA file moves different sections of the voxel. This is how things like the Mammoth Mk II (in TibSun) are done. The HVA is usually played when the unit is moving. THis causes the rotors to spin when it moves and stop while it is not moving (Although in real life helicopter rotors take a while to slow down).

However in certain situations, (such as yuri's gattling gun) the HVA file is only played when the object is firing. For units/buildings with turrets the HVA file is only played when the unit/building is firing.

As for the barrel movement, that's not controlled by the HVA. In the Rules.INI settings there are barrel tags that control the recoil.
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Old 04-08-2003, 04:33 AM   #3 (permalink)
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To resize voxel find my tutorial here.

Note : By this tutorial u can't re-scale multipart voxels.
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Old 04-08-2003, 10:50 PM   #4 (permalink)
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Quote:
Originally Posted by Xgamer
TurretOffset= to change the position of the turret. Adjust by trial and error.
Which axis adjusts the turret offst? x, y or z?

Quote:
Originally Posted by Xgamer
To scale the voxel, edit the header, and change the value for scale. If you want the voxel to be 25% bigger, you multiply all the scale values by 1.25.
Is this possible in the latest version of voxel editor? how can i edit the header?
Quote:
Originally Posted by Xgamer
As for the barrel movement, that's not controlled by the HVA. In the Rules.INI settings there are barrel tags that control the recoil.
which tags adjusts the barrel recoil?
Tanks for the help again
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