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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-04-2003, 05:54 AM   #41 (permalink)
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Quote:
Originally Posted by adamstrange
i have that scud launcher from weeraby2k and i've been trying to get it to launch just like the v3 but i think it was lpark who told me that the game is hardcoded for just 3 missiles so if anybody out there knows some sort of workaround please post it and let me know because i want to use it as a neutron warhead launcher.
Can you send it to me if you can? its ianmeru@edsamail.com.ph

Thanks!
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Old 01-04-2003, 08:57 AM   #42 (permalink)
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Quote:
Originally Posted by Tom2003uk
Jay-di, what r u on about. I put them side to side ingame then took a screenshot.
I mean, how did u do that truck vehicle beside the v3? how did u made d voxel? can u teach me on how coz im a NOOB in voxel making & shp making?
:scared: :drunk: :S
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Old 01-04-2003, 04:13 PM   #43 (permalink)
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Sorry Jay-di, i havent got a lot of time on my hands but just download vxlse and vxl editor 1 and have a play around, its very time consuming. 99% of modders wont make new shp files (except buildings and cameos of course) because they have many frames. Recolouring units makes life so much easier, all though it still takes a long time. And by the way, you're not a n00b at vxl and shp making, you're a newbie. Download some guides off the internet or just teach yourself, thats what i did.
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Old 01-08-2003, 05:35 AM   #44 (permalink)
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May I know who sent me the scud files? I'd like to give recognition to him/her and say Thank You.

I'll check on that after my exams.

Thanks.
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