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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-03-2003, 04:50 AM   #11 (permalink)
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Ok, cool ive figured it out, once ive finished my chemical launcher i'll give it a shot. I'll make it a turret like Cannis said.
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Old 01-03-2003, 05:54 AM   #12 (permalink)
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Ok, so ive done the battering ram but when it is about to come out of the war factory, the game crashes. Here are the codes, ive tried everything, can anyone help? :cry:

rules...

[BATTERINGRAM]
UIName=Name:BATTERINGRAM
Name=Battering Ram
Prerequisite=NAWEAP
Primary=BramAttack
Strength=500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=BramAttack
BuildTimeMultiplier=1.3;Individual control of build time
AllowedToStartInMultiplayer=no

weapon...

[BramAttack]
Damage=100
ROF=20
Range=1
Speed=60
Warhead=Battering
Report=BatteringRamAttack

art...

[BATTERINGRAM]
Voxel=yes
Remapable=yes
Cameo=
AltCameo=
PrimaryFireFLH=0,-20,8

...... any help is greatly appreciated.
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Old 01-03-2003, 07:11 AM   #13 (permalink)
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One hopes you have the following files:

BATTERINGRAM.VXL
BATTERINGRAM.HVA
BATTERINGRAMTUR.VXL
BATTERINGRAMTUR.HVA

..and that the Battering warhead exists. When stumped change all weapons to "none" so you know it's not the weapons or warheads that are crashing you.

What's up with the ridiculously long name anyway? Your life will be much easier if you just call this unit something like BRAM or BTRG or BATT or BATR or or or or....
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Old 01-03-2003, 07:17 AM   #14 (permalink)
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:tard: i have no comment :tard:
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Old 01-03-2003, 07:19 AM   #15 (permalink)
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So why did you post then?
 
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Old 01-03-2003, 10:05 AM   #16 (permalink)
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Yeh its just cos i already saved the file as batteringram, and then when i tried to rename it it said there was a sharing violation or something... I'll try the weapons thing, i have all those files and battering does exist (its for the brute).
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Old 01-03-2003, 12:12 PM   #17 (permalink)
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Got it working, i put Projectile=Invisible. The problem is it will not attack tanks. Its nothing to do with verses, cos the ram doesnt move and you cant select it to attack without pressing Ctrl and click.
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Old 01-03-2003, 03:39 PM   #18 (permalink)
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Ever notice the Brute has a secondary weapon? You could use that... but oops, then your battering ram won't attack buildings, and will attack infantry.

Make a new warhead.

>Cue the haddock.<
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Old 01-03-2003, 04:43 PM   #19 (permalink)
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Oh yeah, whos a spanner (me). I'll do that.

EDIT: (after making new warhead)

<------- Here it is, i like it but you guys might have other opinions, can you guess what its made from, except the rhino tank base.
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Old 01-03-2003, 05:34 PM   #20 (permalink)
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The train from Tiberians Sun. You should recolor it.
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