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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-01-2003, 06:53 AM   #1 (permalink)
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Default Firing animation

Ok, im gonna make a Battering Ram tank for my mod, for taking down walls and stuff.If ido this, im taking it im going to need a firing animation on the battering ram thrusting out then retracting. But if i do this im going to need it to fire N, NE, E, SE, S, SW, W and NW. If i make an animation for that effect, what inis deterperit which direction it shoots and for how many frames etc.
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Old 01-01-2003, 07:41 AM   #2 (permalink)
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I see two ways through it:

One: A voxel with an animated HVA of the battering thing canstantly moving forth and back. When it approaches the target, no animation is shwed just the sound, and debris is spawn-

Two: Battering as a projectile: A facing-subject projectile animation like fire from bullets, thats casted on firer and on target, but projectile is invisible. As this is gonna be range 1, the animation to be played in the unit itself needs to be large enough to give the impression that its actually attacking.
Counter: Its obvious that the voxel itself , his bittering ram, in the back part WILL NOT move in this use, it will look kinda glitchy.

Id rather use the first one. Besides the bittering when moving, its never quiet.
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Old 01-01-2003, 07:52 AM   #3 (permalink)
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Ok, i'll use the first one, but how do i make the hva animate to that effect?
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Old 01-01-2003, 08:04 AM   #4 (permalink)
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Why dont just use an animated turret?
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Old 01-01-2003, 09:20 AM   #5 (permalink)
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Because i dont want it to turn. Hey TGTME do you know how to do animation HVA's?
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Old 01-01-2003, 09:28 AM   #6 (permalink)
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http://online.deezire.net/modules.ph...iewtopic&t=157
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Old 01-01-2003, 09:52 AM   #7 (permalink)
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That doesnt explain how to animate it, i know the basics of HVA editing but not how you make it constantly move back and forth.
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Old 01-01-2003, 10:01 AM   #8 (permalink)
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It doesn't actually move, it plays frames in a sequence to create the animation.

Check out the gattling tank turret as an example. IMO you will be better off with a turret, this way it will only animate when it actually fires.
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Old 01-01-2003, 10:13 AM   #9 (permalink)
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Ok cheers i'll check it out.
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Old 01-02-2003, 11:22 AM   #10 (permalink)
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you could try making the vehicle a shp i did it with my brute pulled howitzer for yuri of course its some what difficult but its perfect for what your asking
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