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DeeZire Online > Editing Community > Command and Conquer Editing > Tiberium Wars Editing » New mod for C&C3 that enables buildable walls

Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 05-18-2007, 10:18 PM   #1 (permalink)
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Default New mod for C&C3 that enables buildable walls

Grab it from http://users.tpg.com.au/jfwfreo/walls.zip

This mod enables walls to be built in the game.
Note that because it is a mod, it will most likely prevent you from playing with anyone who doesn't have the mod.
Also, although this has been extensively tested and works on my machine, I make no guarantees that it will work on yours.
To install this, make a backup copy of the CNC3_english_1.4.SkuDef file in your C&C3 folder. Then unzip the walls.zip file into your C&C3 folder. You should have a modified CNC3_english_1.4.SkuDef file plus a folder called "walls".
To uninstall, remove the "walls" folder and restore the backup copy of the CNC3_english_1.4.SkuDef file.
I don't believe this cause any issues when 1.05 comes out since 1.05 will create a CNC3_english_1.5.SkuDef file. (needless to say, I will be updating this mod for 1.05 once I get my hands on the data files

Post here if you have any problems or questions (or if you just want to thank me for providing such a cool mod
Oh and in case anyone wants to know, NO, this wont work with C&C3 on the 360
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Old 05-19-2007, 05:06 PM   #2 (permalink)
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Question

is this walls segment by segment ala CnC1 or is it walls as lengths ala Tiberium Sun?
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Old 05-19-2007, 07:32 PM   #3 (permalink)
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Its like BFME2, i.e. hub and segment based.
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Old 05-19-2007, 08:10 PM   #4 (permalink)
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I never played BFME
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