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Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 05-22-2007, 05:50 PM   #1 (permalink)
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Default Updated Walls Mod

I wrote a small minimod for C&C3, based off jonwil's walls mod.

- Disables intro video
- Fixes a couple of bugs in the AI object listings
- Adds string support for missing Intel Database and Transmission Log entries (see below)
- Adds buildable walls to all 3 factions - I also changed the maximum length of each placed wall to prevent players being able to place one huge wall down in one go

As an optional bonus, I included the necessary files to enable viewing of every possible Intelligence Database and Transmission Log entry

DeeZire Online - Downloads - Minimod

Enjoy!
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Old 05-23-2007, 03:01 PM   #2 (permalink)
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Thanks so much! I've really been missing walls... Makes everything feel more Base-ey than... Outpost-ey. haha The only thing I can find wrong with this, is that the maximum wall-span isn't even.

It's Like this:
o-----o---o
Rather than this:
o-----o-----o

But hey, no biggie. Thanks again.
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Old 05-24-2007, 11:32 AM   #3 (permalink)
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hi ,
first i want to thank you very much for this Mod

i am from german and i have the german Kane edition
after installing the mod , it all works well , but
i now have the language English ( in Game )

how can i set the game to german again ??

many thanks
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Old 05-24-2007, 01:06 PM   #4 (permalink)
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Use FinalBig to open the deezire.big file and delete the c&c3.csf file inside. Save the big file again and youre good to go
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Old 05-24-2007, 06:14 PM   #5 (permalink)
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Is the minimod for the demo version or the actual game?
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Old 06-08-2007, 05:27 PM   #6 (permalink)
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Does this mod work for skirmishs? I followed the instructions for installation, but I don't see the options for building walls. I haven't done any other modification to CC3. I have the 1.05 patch. Am I missing something?????
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Old 06-10-2007, 02:16 PM   #7 (permalink)
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Quote:
Originally Posted by daveb153";p=&quot View Post
Does this mod work for skirmishs? I followed the instructions for installation, but I don't see the options for building walls. I haven't done any other modification to CC3. I have the 1.05 patch. Am I missing something?????
Did you install the patch before or after the mod? If you install the patch second, the game will not allow changes made by the mod. If that doesn't work, try patching C&C3 to an earlier version and then installing the mod.
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Old 06-11-2007, 07:22 AM   #8 (permalink)
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Default Error

I found your wall mod, but cannot get it to work for myself. I found it after my game was already patched to 1.5. I will attempt to repatch to 1.4, but it would be nice if it worked with 1.5 since they changed some nice stuff.

The game crashes even before intro video or game menu comes up, and i get a "Game crashed" box pop with following message:

"
<<< DID YOU REMEMBER TO BUILD DATA??? >>>

Type has mismatch for type 0x373e10fa in asset <<Not Available>>. Expecected hash: 0xb7a2c222 but got: 0x96cb4952
10 addresses:
(unknown)(0): cnc3game.dat+36015 (unknown)
(unknown)(0): cnc3game.dat+4272820 (unknown)
(unknown)(0): cnc3game.dat+4277129 (unknown)
(unknown)(0): cnc3game.dat+4278672 (unknown)
(unknown)(0): cnc3game.dat+4279595 (unknown)
(unknown)(0): cnc3game.dat+1403613 (unknown)
(unknown)(0): cnc3game.dat+1409643 (unknown)
(unknown)(0): cnc3game.dat+1383164 (unknown)
(unknown)(0): cnc3game.dat+40982 (unknown)
(unknown)(0): kernel32.dll+93519 RegisterWaitForInputIdle+73

Because of the severity of this error the game will now exit.
"

Hopefully that helps.
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Old 06-11-2007, 06:05 PM   #9 (permalink)
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Download again, it has now been updated and revised to work with 1.5
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Old 06-12-2007, 03:37 AM   #10 (permalink)
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Thanks, it works.
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