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Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 08-30-2007, 01:50 AM   #1 (permalink)
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Default What tools would you like me to make

I am looking for information on what tools I should produce for C&C3 modding to go alongside what is included in the SDK.
Please post suggestions (go into as much detail as you can).

Stuff I will NOT do (mostly because I do not have the skills):
Anything that has to do with importing 3D models from the game into 3DS MAX or any other 3D program (either compiled models from the game or uncompiled w3x files)
Anything that has to do with exporting from any 3D program into a format that the game can use
UI editor (its already on my list but there are lots of unknowns about the UI format that have to be solved first)

Other than that, post suggestions and I will do my best to see about writing those tools.
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Old 08-30-2007, 02:59 PM   #2 (permalink)
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A compiler that logs everything, has a way to toggle the showing of the common "Error: Input file 'art:*blah..*" that doesn't really matter, and have a nice gui. The compiler should also be able to alert you if the mod will crash the game.
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Old 08-30-2007, 08:00 PM   #3 (permalink)
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Hopefully my "Mod project manager" will help there, it will be able to display all errors output by the compiler and will have a nice GUI for launching things.
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Old 08-30-2007, 10:24 PM   #4 (permalink)
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EA's compiler already has a log function. Just turn the GUI on. While compiling mark the option "Save output to file".
Errors and warnings are colored. So you can easily find them.
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