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DeeZire Online > Editing Community > Command and Conquer Editing > Tiberium Wars Editing » new download that should help modders out

Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 09-04-2007, 05:20 AM   #1 (permalink)
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Default new download that should help modders out

Download this file
http://users.tpg.com.au/jfwfreo/dummyart.zip
and unzip into the mod SDK art folder.

Basically it contains empty XML for all the art that comes from the main game files (i.e. all the art where the SDK will say "I cant find file xyz" but will still be able to pull the relavent art data in). This means that when you have it installed, the compiler will stop complaining about art that it cant find but which it doesn't need. Mods will still work because the files are empty so the compiler still pulls the data for the art in question from the game.
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Old 09-04-2007, 05:34 AM   #2 (permalink)
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Interesting. I'm wondering though - do you really need all 2523 files to stop the warnings?
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Old 09-04-2007, 09:55 AM   #3 (permalink)
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To produce these files, I took the stock XML from the cnc3xml folder. Then I renamed static.xml to mod.xml and compiled it. Then I used the output from that to identify the files that were listed as "missing" and went from there.
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Old 09-14-2007, 05:01 AM   #4 (permalink)
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Quote:
Originally Posted by Koen";p=&quot View Post
Interesting. I'm wondering though - do you really need all 2523 files to stop the warnings?
Note: usage of the files is futile since the compiler will take longer to process them then to report them as warnings.
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Old 09-14-2007, 09:05 AM   #5 (permalink)
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the big advantage of these files is in programs (such as my mod project manager) that parse the output of BinaryAssetBuilder.exe and look for errors.
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Old 09-18-2007, 02:54 PM   #6 (permalink)
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I'll just eat the errors of these files then (and only these); currently the building of a mod is already quite slow, so I don't want to make it even slower .
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Old 09-19-2007, 11:33 AM   #7 (permalink)
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The trick is to look for warnings more than errors. It's a bit of a misnomer in terms, but warnings are more serious, and generally denote actual errors, where errors are generally not actually errors at all, due to using the game files. Critical errors are obviously the most important, but also easy to notice.
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Old 09-21-2007, 06:39 AM   #8 (permalink)
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Affirmative.
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