logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 90 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Tiberium Wars Editing » Looking for people to give feedback on my Project Manager

Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

Reply
 
LinkBack Thread Tools
Old 09-05-2007, 12:16 PM   #1 (permalink)
Member
 
Join Date: Mar 2003
Location: Australia
Posts: 77
Send a message via ICQ to jonwil Send a message via AIM to jonwil Send a message via Yahoo to jonwil
Default Looking for people to give feedback on my Project Manager

I am looking for people who are willing to beta test/give feedback on my new mod project manager (first test version is almost ready).

Conditions:
1.You must have MSN, AIM, ICQ or Yahoo to communicate with
2.You must be willing to give honest feedback on how well it works, especially feedback on ways I can make it easier to use for novice users. (being a programmer with experience of using programming environments like visual C++, I know how to make something programmers will find easy but NOT how to make something that normal users will find easy. I have absolutely NO experience in UI design so if there is someone out there who does and is willing to help me design a usable UI for my tool, please let me know.)

I am especially looking for feedback on how to present errors to the user and what to do when errors are encountered.

3.You must be willing to report ALL bugs that you find in my tool.
4.I reserve the right to ignore complains about things that I will NOT be changing or adding (e.g. "why cant I use <name of XML editor> instead of your XML editor" or "why does it require that all the files in the mod be located underneath the mod SDK folder" or "why does it not include a tibed style graphical editor to make editing the XML easier" or "why isn't the XML editor built into the main program" (the reason for the XML editor not being built into the program is because the license for the XML editor and the one for my program are incompatible) or "why does it not have better documentation").
and 5.I will listen to any feature requests you may give but I reserve the right to not implement them (but I will probably say why I am not implementing them)

If you are interested, post here with your details or contact me:
AIM jonwil2002
Yahoo jonwil2002
MSN JonathanWilson623@hotmail.com (do not email this address)
ICQ 77572965
jonwil is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-06-2007, 04:07 AM   #2 (permalink)
Member
 
Join Date: Mar 2003
Location: Australia
Posts: 77
Send a message via ICQ to jonwil Send a message via AIM to jonwil Send a message via Yahoo to jonwil
Default

ok, the first version is ready for interested parties to test now. Contact me on IM and I will give you a copy to play with
jonwil is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-14-2007, 04:58 AM   #3 (permalink)
Member
 
Join Date: Aug 2007
Location: Classified
Posts: 33
Default

I will contact you.
Overmind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Voxel Section Editor!!! Feedback needed! Banshee Red Alert 2 & Yuri's Revenge Editing 26 01-05-2006 06:40 AM
I made I know it I give it to you. daasidar Red Alert 2 & Yuri's Revenge Editing 6 10-22-2005 12:34 AM
***FATAL*** string manager Failed to initialize <- crap LtZack Generals & Zero Hour Editing 8 06-21-2004 12:18 AM
Can someone give me a hand.... General-Commander Generals & Zero Hour Editing 2 05-12-2003 04:25 PM
Graphical & Audio Feedback Improvements CBD-Ikariya Generals & Zero Hour Editing 4 03-18-2003 08:01 AM


All times are GMT -4. The time now is 08:07 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.