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Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 09-07-2007, 11:30 PM   #1 (permalink)
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Default new SDK version available

See http://www.commandandconquer.com/com...s/default.aspx

Changelog:
Updated the generated BuildMod.bat file to include the building of Low LOD.
Updated XML, and XSD files to match Patch 1.08.
Updated Manifest files to Patch 1.08.
Scripts.lua now installed into the LUA folder for modders to update.
Inteldb.xml now installed into the Art\IntelDB folder.
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Old 09-08-2007, 12:18 AM   #2 (permalink)
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The following XML files are different between the old SDK and the new SDK
GDI/Props/FXTankShell.xml
GDI/Props/FXTankShell02.xml
GDI/Structures/GDIConstructionYard.xml
GDI/Units/GDIPitbull.xml
GlobalData/FXList.xml
GlobalData/FXParticleSystem.xml
GlobalData/Locomotor.xml
GlobalData/LogicCommandSet.xml
GlobalData/MultiplayerSettings.xml
GlobalData/ObjectCreationLists.xml
GlobalData/SpecialPowerTemplates.xml
GlobalData/Weapon.xml
GlobalData/upgrade.xml
MapMetaData.xml
NOD/Props/NODPowerStore.xml
NOD/Structures/NODConstructionYard.xml
NOD/Structures/NODOperationsCenter.xml
NOD/Units/NODHarvester.xml
Sounds/MissionDialogue_ModKitTest.xml
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Old 09-08-2007, 01:46 AM   #3 (permalink)
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FYI, further analysis shows that some XMLs
alien/units/alienmothership.xml
alien/units/alienmcv.xml
alien/structures/aliencontrolcenter.xml
alien/structures/aliendroneplatform.xml
alien/props/alienpowerstore.xml
civilian/germany_gr/buildings/grbrid01.xml
civilian/buildings/bridge3.xml
civilian/buildings/testbridge.xml
civilian/buildings/bridge1.xml
civilian/buildings/bridge2.xml
were not correctly updated in the SDK
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Old 09-14-2007, 04:57 AM   #4 (permalink)
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Thanks for the info.
What exactly changed in Locomotor and LocomotorSet ?
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