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Command and Conquer Editing
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Tiberium Wars Editing
» Scaling Units
Tiberium Wars Editing
Discuss any modding related issues to do with Tiberium Wars here.
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09-09-2007, 09:18 PM
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TheGunrun
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Join Date: Aug 2007
Posts: 4
Scaling Units
Does anyone know if it's possible to scale units just like I was able to in Zero Hour?
I tried adding Scale="4.3" under <GameObject to the mammoth tank but it didn't work.
This is an image of a emperor tank in Zero Hour when I added "Scale = 1.3" to its object code.
http://screenshots.filesnetwork.com/...s2/55975_3.jpg
09-11-2007, 04:47 PM
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mastermind2003
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Join Date: Feb 2003
Location: USA
Posts: 853
No. Scaling is not supported in C&C 3 at all.
09-11-2007, 08:34 PM
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CommieDog
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Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 374
Wierd that it's in the XSD schema for GameObjects, though...
09-13-2007, 02:53 PM
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TheGunrun
Junior Member
Join Date: Aug 2007
Posts: 4
Does anyone know why, or anyway I can replicate what I did in Zero Hour in CNC3?
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