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Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 09-13-2007, 07:19 PM   #1 (permalink)
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Default Extracting Music

Haven't downloaded the SDK yet, but I'm just interested if the SDK allows you to easily do this.
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Old 09-13-2007, 11:05 PM   #2 (permalink)
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Nope. You cannot extract any audio from the game at this point.
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Old 09-15-2007, 01:41 AM   #3 (permalink)
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why? I though the SDK gave you pretty much everything... still not enough tools?
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Old 09-15-2007, 09:40 PM   #4 (permalink)
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EA has no need to be able to extract data from the game (music, sounds, w3x files, whatever else) since they have the source files available. So they have no use whatsoever for an extraction tool. So they aren't going to devote programmer time to writing one.
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Old 09-17-2007, 03:04 AM   #5 (permalink)
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True, but at least they could of gave us all the necessary files. i.e. worldbuilder.manifest.
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Old 09-19-2007, 11:34 AM   #6 (permalink)
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worldbuilder.manifest is not necessary, and can be extracted from the files if needed. There is nothing that having worldbuilder.manifest will change your ability to do.
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Old 09-21-2007, 06:42 AM   #7 (permalink)
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You are incorrect.
wb.manifest is required for most civilian structures art to work and all the stuff that's in the static.m or global.m.
i.e. GBOrbit* are defined in this file. No file --> no art.
And it's extraction is futile if the SDK does not read and use the file.
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Old 09-21-2007, 03:07 PM   #8 (permalink)
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No, you are wrong. Even with it, the art will not resolve properly, and you will still not be able to get civilian assets to work. It has been tested, and confirmed to not work. It's just down to how the build process and game loading work.
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Old 09-24-2007, 02:00 AM   #9 (permalink)
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And how exactly did you make the SDK read and use worldbuilder ?
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