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Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 02-21-2008, 07:02 PM   #1 (permalink)
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Question SupplyDocks, someone try it?

Is it possible to enable / create working "Generals"-style Supply Docks in TW?
Greets
G.S.
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Old 02-21-2008, 09:59 PM   #2 (permalink)
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I imagine it could be done just by cloning the TiberiumCrystal object and changing its TiberiumCrystal module so that it starts with a lot of "boxes" but never regenerates them.
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Old 03-05-2008, 01:24 AM   #3 (permalink)
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The AutoDepositUpdate module will easily take care of that. Just look at the Tiberium Spike's code.
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Old 03-25-2008, 07:24 PM   #4 (permalink)
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The TiberiumCrystal-Idea works fine, but if my "SupplyDock" is empty, it will be deleted... is there a way to avoid this?
Another question to this: I'll add a supply dock as a kind of "secondary ressource" (the first is the standard tiberium harvesting). The harvesters collect tiberium and some supply trucks carry ressources from the supply dock to the base. Problem: the harvesters collect the ressources from the supply dock too. Is there a possibility to prevent this? My idea was to solve that via Filter (i.e.<ExcludeThing>GDIHarvester</ExcludeThing>) but without success...
Thx 4 help!
P.S.: the TiberiumSpike-Code is situated here: YourHDD:\yourcnc3folder\ModSDK\CnC3Xml\Neutral\Str uctures
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