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DeeZire Online > Editing Community > Command and Conquer Editing > Tiberium Wars Editing » Need help modding. (4 questions mostly regarding new support powers)

Tiberium Wars Editing Discuss any modding related issues to do with Tiberium Wars here.

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Old 03-13-2008, 03:56 PM   #1 (permalink)
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Question Need help modding. (4 questions mostly regarding new support powers)

Hi, I am new to this forum. While browsing this forum under C&C3 editing, there aren't a lot of threads talking about support powers and other kinds of stuff. So I have 4 questions to ask and I don't want answers that leads to "cnc3.net" because I have already looked into it:

1. After extracting some SP mission maps from the campaign of the original C&C3 and re-editing them, I would like to put my re-modified SP maps of any faction campaign into my mod and compile them, but I can't find a certain tutorial(s) on how to do this. How can this be done? This idea was done only some mods such as C&C3 TW Enhanced 1.0.

2. I was currently experimenting putting a new portrait icon for the GDI shatterer. The attached image here is exactly 128 x 128 pixels. But now I am doubtful is it the length of 128 x 128 in feet, inches, etc. when putting a new portrait icon into the mod? Because I converted that picture into a .tga file from a .jpg file using GIMP, and done everything correctly for the coding for those .xml files, it still comes up not showing the new icon in the game. Can anyone help me what's the problem there? Right now I have some clues from the Revora forums mentioning about doing the icon to show up in the game using Alpha Channel or White Alpha Channel and the AllowAutomaticResize parameter.

3. In GDI mission: The White House, there was a support power and it's a very special one that allows an airstrike of four firehawks dropping real parabombs that destroy the enemy units in that radius (but I really want a shorter radius than the one I have seen). On how this was done using coded parameters?

4. There is a Scrin support power Shock Pods in KW in which three Shock Trooper squads are teleporting on the battlefield in any area. How is it possible to do this in C&C3 using coding parameters? I would like the Shock Troopers land into the battlefield using teleportation with three squads of them.
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Old 03-14-2008, 12:10 AM   #2 (permalink)
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Originally Posted by purplescrin View Post
3. In GDI mission: The White House, there was a support power and it's a very special one that allows an airstrike of four firehawks dropping real parabombs that destroy the enemy units in that radius (but I really want a shorter radius than the one I have seen). On how this was done using coded parameters?
From what I can tell looking at the XML files, some special scripting was required for that effect.

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4. There is a Scrin support power Shock Pods in KW in which three Shock Trooper squads are teleporting on the battlefield in any area. How is it possible to do this in C&C3 using coding parameters? I would like the Shock Troopers land into the battlefield using teleportation with three squads of them.
This can be done by cloning the Swarm special power and changing the reference to Buzzers in the OCL to Shock Troopers.
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Old 03-20-2008, 10:15 AM   #3 (permalink)
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From what I can tell looking at the XML files, some special scripting was required for that effect.
Since the object files are XML files, what program is the best for modifying those files (i.e., change build times, build costs, add the autodeposit module used in the Tiberium Spike)?
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Last edited by BlueGalactic; 03-20-2008 at 10:21 AM.
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Old 03-20-2008, 11:41 AM   #4 (permalink)
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personally i use Notepad++, but any text editor would do the job.

Last edited by BlueGalactic; 06-17-2008 at 01:21 PM.
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