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    Published on 11-29-2011 09:06 AM
    Categories:
    1. Guides

    Red Alert 2 THEME.INI Guide

    Sections Covered
    • [Themes]
    • Individual Theme Data

    This file controls all of the musical themes (collectively known as the soundtrack) available in the game. The file has two parts, the [Themes] section followed by sections dedicated to each of the themes listed ...
    Published on 11-29-2011 09:06 AM
    Categories:
    1. Guides

    Red Alert 2 TUTORIAL.INI Guide

    Sections Covered
    • [Tutorial]

    This file contains the individual text strings that are available to be displayed by the game through the relevant Action from within a ...
    Published on 11-29-2011 09:05 AM
    Categories:
    1. Guides

    Red Alert 2 SUBTITLE.TXT Guide

    Sections Covered
    • Individual Movie Subtitle Information

    This very useful file controls the subtitles which can appear on screen during any of the 'main screen' movies. Its intention is to provide cross-language support by playing the movies in English but printing subtitles on screen in the relevant language. This file does not exist in any English version of Red Alert 2 or Yuri's Revenge (note that the file should follow the usual convention and be named SUBTITLEMD.TXT for Yuri's Revenge) although it can be included for customization.

    NOTE: although this is a ...
    Published on 11-29-2011 09:04 AM
    Categories:
    1. Guides

    Red Alert 2 SOUND.INI Guide

    Sections Covered
    • [Defaults]
    • [SoundList]

    All of the game's generic sounds are controlled through this file. Generic sounds include any sound made in the game other than the musical themes and the EVA/Sofia voices which are dealt with by the THEME.INI and EVA.INI files respectively. Each sound must be listed in the [SoundList] section and then be defined with its own section if its attributes differ from the default settings as defined in the [Defaults] section. NOTE: there is an important difference in the way this file ...
    Published on 11-29-2011 08:58 AM
    Categories:
    1. Guides

    Red Alert 2 RMG.INI Guide

    Sections Covered
    • [General]

    This file controls the variables used by the Random Map Generator to produce SED files. Random maps are created through a seeded fractal generation system based on several 'models' depending on the type of map specified. Previews for each of the models are contained in the RMCACHE folder in the Red Alert 2 directory in PCX format (although the file extensions ...
    Published on 11-29-2011 08:57 AM
    Categories:
    1. Guides

    Red Alert 2 PKT Guide

    Sections Covered
    • [MultiMaps]

    These files are used to provide details about multiplayer maps. They are employed in two circumstances;-

    - within a MMX or YRO file to provide information about the enclosed map file
    - as a standard file (by default MISSIONS.PKT or MISSIONSMD.PKT) ...
    Published on 11-29-2011 08:57 AM
    Categories:
    1. Guides

    Red Alert 2 RA2.INI Guide

    Sections Covered
    • [MultiPlayer]
    • [Options]
    • [Video]
    • [Audio]
    • [Network]
    • [Skirmish]
    • [LAN]
    • [WonlinePref]
    • [Intro]
    • [Wonline]
    • [SerialDefaults]
    • Red Alert 2 EXE Switches

    [MultiPlayer]

    PreferredGameTypeID=
    Stores the default multiplayer game mode type. The number should correspond to an entry in the MPMODES.INI file.

    PreferredScenarioIndex=
    Stores the default scenario index (i.e. Soviet or Allied) - should be set to '0' for Allied and '1' for Soviet.

    Locale=
    Stores the players preferred locale (i.e. where in the world they are from). This is possibly used when matching players by geographical proximity to ensure optimal connection quality.

    StoreNick=
    Can be set to 'yes' or 'no' and determines whether or not your WOL nickname is stored so you don’t have to type it in every time you logon. This nickname has its own section in WOLINFO.INI.

    WOLTaunts=
    Can be set to 'yes' or 'no' and determines whether or not taunts are allowed in games played on Westwood Online. The taunts are all standard WAV format files and are stored in the 'taunts' folder in the RA2 directory.

    LANTaunts=
    Can be set to 'yes' or 'no' and determines whether or not taunts are allowed in games played on a LAN. The taunts are all standard WAV format files and are stored in the 'taunts' folder in the RA2 directory.

    WOLScrollText=
    Can be set to 'yes' or 'no' and determines whether or not text messages scroll onto the screen instead of using the 'typed' effect during games on Westwood Online. Does not appear to be used.

    LANScrollText=
    Can be set to 'yes' or 'no' and determines whether or not text messages scroll onto the screen instead of using the 'typed' effect during games on a LAN. Does not appear to be used.

    ObserverMode=
    Flag which can be set to '1' for yes and '0' for no indicating if Observer mode is enabled by default in games on Westwood Online. Added in the 1.004 patch.

    PhoneIndex=
    Unknown, although I have never found a need to modify this. Best left alone.

    (YR) ForcePortBase=
    Unknown, although I have never found a need to modify this. Network related. Best left alone.

    (YR) PortBase=
    Unknown, although I have never found a need to modify this. Network related. Best left alone.

    (YR) PortPool=
    Unknown, although I have never found a need to modify this. Network related. Best left alone.

    WOLLimitResolution=
    Can be set to 'yes' or 'no' and determines whether or not games hosted by this player default to having screen resolution limited to 640x400.

    LastNickSlot=
    Refers to number of last nickname ...
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