+ Reply to Thread
Page 2 of 15 FirstFirst 123412 ... LastLast
Results 11 to 20 of 143
  1. #11

    Default

    Um,

    If your model is saved using the tga file in gmax, that is the file Generals uses.

    Since gmax can't use dds right now (no plugin. Saving a dds copy is useless.

    The only way it is useful is if you have 3dmax and actually apply the dds to your model. Otherwise you are wasting space in your big file.

    Saves a step, and some space.

    Good basic tutorial BTW

    Tebrey

  2. #12

    Default

    omg didnt know that,
    well that sux cause DDS files are like half the size

  3. #13

    Default

    I know, I keep hoping someone will make a plugin for gmax, nothing so far...

  4. #14

  5. #15
    Senior Member
    Join Date
    Feb 2003
    Location
    The netherlands
    Posts
    100

    Default

    hehe a whole gmax general game pack will be released soon!

  6. #16

    Default

    hmm..

    When I did my BF109 I set TGA textures on it in gmax.. then I put the .dds version of the textures in the art folder and it loaded up the .dds file..

    I think it just takes the name of the texture and uses .dds format instead of .tga.. if it cant find .dds, it'll use the .tga

    Note though, I'm not sure.. its been a long time since I did the BF109!

    Cheers
    Joe

  7. #17

    Default

    yeah,
    i thought that was the case too!
    just delete the .tga, en only place the .dds and it should take the .dds

  8. #18

    Default

    Nice, simple tutorial.

    More people should use numbers in the screenshots

  9. #19

    Default

    I wrote it because I didnt think Proclones one showed the easiest way, i mean i had to work this way out myself but yeah now at least everyone knows how to skin

  10. #20

    Default

    The Power of dds is great and must be used:

    Even if you go through everything using a tga file Generals will still use a dds file.
    Let's say you used "demontnk.tga" for all your skinning, if you move it somewhere un-seen by generals and put a "demontnk.dds" in it's place (same content) Generals will use it. Even if the texture name in the w3d file is "demontnk.tga" it will still use "demontnk.dds" if it's there.

Similar Threads

  1. Better Skinning - also link to very good tutorial
    By scythe_3000 in forum Generals & Zero Hour Editing
    Replies: 47
    Last Post: 07-16-2004, 12:36 PM
  2. a problem with henford's skinning tutorial
    By Chevieblazer in forum Generals & Zero Hour Editing
    Replies: 11
    Last Post: 12-17-2003, 03:27 PM
  3. New Skinning Tutorial
    By DJRowley in forum Generals & Zero Hour Editing
    Replies: 15
    Last Post: 11-04-2003, 01:02 PM
  4. Skinning Tutorial (With Pics) (Based off of Henford's)
    By NoisyMonk in forum Generals & Zero Hour Editing
    Replies: 15
    Last Post: 10-07-2003, 10:31 PM
  5. Henford's Guide to removing the MSBlast Worm
    By Henford_ in forum Generals & Zero Hour Editing
    Replies: 13
    Last Post: 08-14-2003, 05:35 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts