Page 3 of 15 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 143
  1. #21
    Senior Member
    Join Date
    Feb 2003
    Location
    Australia
    Posts
    631

    Default

    yeah, i know i don't know what tebrey is smoking cause i keep my tga files in my documents and the dds files in art/textures

  2. #22
    Senior Member
    Join Date
    Feb 2003
    Location
    Canada
    Posts
    130

    Default

    Small question, how do i rig now? Do i just seperate the skinned areas and add bones?

  3. #23
    Senior Member
    Join Date
    Feb 2003
    Location
    Australia
    Posts
    631

    Default

    yeah, seperate the turret from the body, then seperate the barrel from the turret, make sure the parts are correctly pivoted and aligned to world, then align the bones to their respective parts, then, link the muzzle flash to the barrel then the barrel to the turret

  4. #24
    Senior Member
    Join Date
    Apr 2003
    Location
    USA
    Posts
    167

    Default

    Thanks Henford nice simple tutorial that even i could understand and thats saying something. BTW like the other guy said all screenshots should have numbers it makes it way easier

  5. #25
    Senior Member
    Join Date
    Feb 2003
    Location
    Australia
    Posts
    631

    Default

    *hints DZ*

    make this topic sticky

  6. #26
    Senior Member
    Join Date
    Feb 2003
    Location
    You Never Know
    Posts
    141

    Default

    Henford,.....Thank you,

    I'm finnaly able to unfold a model succesfully!!! now my next step is to learn how to make the skins themselves :S

    o btw i have a small question, how do where each poly in the unfolded version will be in the finished mesh??

  7. #27
    Senior Member
    Join Date
    Feb 2003
    Location
    USA
    Posts
    335

    Default

    Quote Originally Posted by Henford
    yeah, i know i don't know what tebrey is smoking cause i keep my tga files in my documents and the dds files in art/textures
    apparently the same thing as you since you though you had to have both in there when we talked about it. It is called not knowing something. It happens to everyone.

    I am glad to hear that the game will use the dds. i'll have to reskin again since I just spent the weekend reducing all my textures. Grin.

    BTW how do you deal with polys that want to distort when they unfold? That is actually why I never use Chilliskinner. Never seems to work for me on the more complex models. oh well.

  8. #28
    Senior Member
    Join Date
    Mar 2003
    Location
    uk
    Posts
    556

    Default

    just click yes when the worning box pops up.


    one other thing how do you know whitch parts of the uv map go where on the model

  9. #29
    Senior Member
    Join Date
    Feb 2003
    Location
    USA
    Posts
    335

    Default

    Um, you just click yes and it alters the numbers of polys in the layout. That means it doesn't go back onto the model.

    Oh, well. I seem to be doing well without it. Easier to keep track of the regular way anyway.

  10. #30
    Senior Member
    Join Date
    Feb 2003
    Location
    Canada
    Posts
    1,097

    Default

    post, lol to keep this on the front page
    Oldfaq

Similar Threads

  1. Better Skinning - also link to very good tutorial
    By scythe_3000 in forum Generals & Zero Hour Editing
    Replies: 47
    Last Post: 07-16-2004, 12:36 PM
  2. a problem with henford's skinning tutorial
    By Chevieblazer in forum Generals & Zero Hour Editing
    Replies: 11
    Last Post: 12-17-2003, 04:27 PM
  3. New Skinning Tutorial
    By DJRowley in forum Generals & Zero Hour Editing
    Replies: 15
    Last Post: 11-04-2003, 02:02 PM
  4. Skinning Tutorial (With Pics) (Based off of Henford's)
    By NoisyMonk in forum Generals & Zero Hour Editing
    Replies: 15
    Last Post: 10-07-2003, 10:31 PM
  5. Henford's Guide to removing the MSBlast Worm
    By Henford_ in forum Generals & Zero Hour Editing
    Replies: 13
    Last Post: 08-14-2003, 05:35 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •