ohhh and is it just me or are the CSF string file editors acting weird with zero hour because some strings i can get to work and some i cant.
How do i get worldbuilder to load my mod so that i can see if its alright?
He seems to load it from the inizh.big but i want it to load it from the data/ini folder.
How can i do this?
ohhh and is it just me or are the CSF string file editors acting weird with zero hour because some strings i can get to work and some i cant.
u can also give the names of the tanks orginal names of the game
if u have this
Predator change it in BattleMaster or Crusader or whatever
Smurfbizkit.
Thats not what i meant did you even read my text carefully?
My worldbuilder starts perfectly, but i dont know if it is using the mod at the same time,
Will worldbuilder use my data/ini files?
will worldbuilder use my art files?
If zo then i have a bug free game at the moment.
But if not so? how do i make worldbuilder use my mod so i can check if its bugfree.
Never mind people i found out that worldbuilder does check my new added stuff i just didnt make any mistakes on the road and it whas so bug free i thought it wasnt even testing it.
But now i did have a bug and worldbuilder noticed it so it is working lol, seems my coding whas a little to perfect in the beginning![]()
So it is working.
you can always just check to see if your new units are in there...
of course there are some things that the worldbuilder doesnt pick up on...stuff having to do with command buttons for example...
It does pick that up trust me i had a bug in my commandbutton once.
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