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  1. #1
    Senior Member
    Join Date
    Oct 2003
    Location
    Nevada, USA
    Posts
    933

    Default Red Guard Bayonet

    I enabled everything, but the animations are screwed up. When the Red Guard stabs some1, it doesn't show the animations.

    I thought they were already in the game files, only not used.
    So, how do I get the Red Guard to use proper animations?

    Thx all

  2. #2

    Default

    you need to actually reference the animations, so find out what animation does what, don't ask how... i don't know, and then put that into the ini's.

  3. #3

    Default

    DeeZire has it in progen

  4. #4

    Default

    It's actually verry easy.

    It's in the conditionstate of the redguard, a normal gun firing or
    PRIMARY = FIRING_A and the SECONDARY = FIRING_B and the TERTIARY = FIRING_C

    Now that you know this if you look at the redguard it has a section devoted to bayonet animation.

    It says FIRING_C
    now that you know that.

    Weaponset= None
    Weapon = PRIMARY redguardpopgun
    Weapon = TERTIARY redguardplasticknifeassault
    End

    You see you have to use TERTIARY as weaponslot

  5. #5
    Senior Member
    Join Date
    Oct 2003
    Location
    Nevada, USA
    Posts
    933

    Default

    Whoa! I had no idea...

    But thanks The_Blind_One, you always help me out!

    Sweet, my 100th post.

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