you need to actually reference the animations, so find out what animation does what, don't ask how... i don't know, and then put that into the ini's.
I enabled everything, but the animations are screwed up. When the Red Guard stabs some1, it doesn't show the animations.
I thought they were already in the game files, only not used.
So, how do I get the Red Guard to use proper animations?
Thx all
you need to actually reference the animations, so find out what animation does what, don't ask how... i don't know, and then put that into the ini's.
DeeZire has it in progen
It's actually verry easy.
It's in the conditionstate of the redguard, a normal gun firing or
PRIMARY = FIRING_A and the SECONDARY = FIRING_B and the TERTIARY = FIRING_C
Now that you know this if you look at the redguard it has a section devoted to bayonet animation.
It says FIRING_C
now that you know that.
Weaponset= None
Weapon = PRIMARY redguardpopgun
Weapon = TERTIARY redguardplasticknifeassault
End
You see you have to use TERTIARY as weaponslot
Whoa! I had no idea...
But thanks The_Blind_One, you always help me out!
Sweet, my 100th post.
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