you using photoshop 7? there is some flaw in it regarding the alpha's on tga's...I havn't had any luck with it either
this link might help though
I can't seem to save a TGA in Photoshop keeping an extra Alpha channel... Is this even possible? If so, how?
What do you mean extra alpha channel? You mean more than Alpha Channel 1? If you just mean saving a tga with an alpha channel and getting Generals to read make sure you name it Alpha Channel 1 (heh, try 2 :P).
Even when I call it "Alpha 1"... no work. Yeah, I use Adobe Photoshop 7.0.
How do people do it when skinning infantry?
It needs to be called Alpha Channel 1 not Alpha 1.Originally Posted by NEONecd888
Awesome, thanks guys. I had trouble installing the plug-in, but I found an old version of Adobe Photoshop 6.0 I had, and that works fine with saving TGAs. I'll try changing the name too. I'll let you know if it works. Thanks.
NP, btw Im not actually sure about the name thing, but I could only get the alpha channel to work when I was making a new repair icon/animation if I named the channel that (using psp7).
Okay, I now have the TGA with the extra alpha channel. Now I am having trouble applying it to the skin.
Does it HAVE to be called "Alpha Channel 1" and not "Alpha 1"? Because it seems that when I save the TGA in photoshop, it is automatically changing it.
When Apply it to the model and Add "Alpha Blend"-- where there is supposed to be color is transparency
When I apply it to the model and add "Alpha Blend" and call the model "HOUSECOLOR01", the whole thing is the house color, and the skin is visible but faded out... so it looks totally wacky.
Is this all due to being unable to change it to "Alpha Channel 1", not "Alpha 1"??
I doubt its because of the name. Could your alpha channel is inverted?