Oops yeah you're right
BTW I've "fixed" the problem by discovering that DZ's handy set of utilities has a Generals.str file with all the entries.
Try to keep this thread free of questions please. This should be for tips only. If you have questions, make a new thread will ya?![]()
Oops yeah you're right
BTW I've "fixed" the problem by discovering that DZ's handy set of utilities has a Generals.str file with all the entries.
And thats another good thing about an STR file - its around half the size of an equivalent CSF file.
Nevermind, i've figured it out.
Will make one for ZH when I have time...Originally Posted by DeeZire
Making the Aurora go Supersonic after attacking
Change: Locomotor = SET_SLUGGISH AuroraJetSluggishLocomotor
Into: Locomotor = SET_SLUGGISH AuroraJetSupersonicLocomotorThat's all there is to itAnd change: Locomoter = SET_SUPERSONIC AuroraJetSupersonicLocomoter
Into: Locomoter = SET_SUPERSONIC AuroraJetSlugggishLocomoter![]()
... Are you kidding? Seriously, no offence, anyone could change a locomotor. For instance:
Locomotor = SET_SUPERSONIC AuroraJetSupersonicLocomotor
Locomotor = SET_SLUGGISH AuroraJetSupersonicLocomotor
Now the aurora can be all supersonic.
Except for the missile non-striking effect![]()
Sorry, left that out. But it is fast all the time.
I just discovered this very easy way to get your units to come out of a new building correctly! Most buildings have a tag like this:
Behavior = DefaultProductionExitUpdate ModuleTag_11
UnitCreatePoint = X: -20.0 Y:-22.0 Z:0.0
NaturalRallyPoint = X: 80.5 Y:-22.5 Z:0.0
End
Now, the tricky part is getting the right coordinates. Here's what I do now:
Load your model in gmax, making sure that it's the EXACT same one that's ingame. Go to the top down window, and create a very small cube right on the middle of the XYZ grid, right where they all intersect. Now, using all of the views, manuver this cube to the point where you want the unit to be created at. Now, look at the bottom of your screen... the XYZ coordinates! Simply enter them (including any - signs), and then repeat for the rally point.
Make sure you create the cube at the middle of the XYZ scale, though!![]()
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