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Thread: Deploying Units

  1. #1

    Default Deploying Units

    Okey I know how to make a unit to deploy manualy, thanks to the trade secrets thread .

    How do I make a fation start wihe No dozers?
    (This qustion might seem out of place, but all will be revealed)

  2. #2

    Default

    In PlayerTemplate.ini:

    StartingUnit1 = x

    Where x is a unit that is invisible and has a LifeTimeUpdate of 0 secs.

    There's probably an easier way though

  3. #3

    Default

    Okey, thanks.

    Part 2: How do I make a vehicle deply in to a structure?

  4. #4
    Banned
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    Default

    An invisible unit that dies? :wtf: Man that's definitely doing it the hard way. Just comment out the line! Stick a ; in front of StartingUnit so it reads ;StartingUnit. Couldn't be simpler.

  5. #5

    Default

    How do I change this,

    Into this

    Any ideas?

  6. #6

    Default

    You want to make MCV's.... My mod team coder has actually solved the deploy problem, we can now deploy and undeploy units perfectly as in past cnc games. Look to the near future for a tutorial.

  7. #7

    Default

    come on lieutenant give us the secret!!!

  8. #8
    Senior Member
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    Default

    Quote Originally Posted by Slye_Fox
    How do I change this,

    Into this

    Any ideas?

    thats going to be a pretty complex animation ....
    (btw, why is the MCV on those single tracks ? it's very likely to tip over, looking like this)

  9. #9

    Default

    that seems way to hard to animate. might have to not animate it at all. just make it turn into the buidling with no animation.

  10. #10

    Default

    Quote Originally Posted by DeathAngel
    btw, why is the MCV on those single tracks ? it's very likely to tip over, looking like this
    It dosen't have single tracks.
    It has two sets tracks, they are on the other side.

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