In PlayerTemplate.ini:
StartingUnit1 = x
Where x is a unit that is invisible and has a LifeTimeUpdate of 0 secs.
There's probably an easier way though![]()
Okey I know how to make a unit to deploy manualy, thanks to the trade secrets thread.
How do I make a fation start wihe No dozers?
(This qustion might seem out of place, but all will be revealed)
In PlayerTemplate.ini:
StartingUnit1 = x
Where x is a unit that is invisible and has a LifeTimeUpdate of 0 secs.
There's probably an easier way though![]()
Okey, thanks.
Part 2: How do I make a vehicle deply in to a structure?
An invisible unit that dies? :wtf: Man that's definitely doing it the hard way. Just comment out the line! Stick a ; in front of StartingUnit so it reads ;StartingUnit. Couldn't be simpler.
How do I change this,
Into this
Any ideas?
You want to make MCV's.... My mod team coder has actually solved the deploy problem, we can now deploy and undeploy units perfectly as in past cnc games. Look to the near future for a tutorial.
come on lieutenant give us the secret!!!
Originally Posted by Slye_Fox
thats going to be a pretty complex animation ....
(btw, why is the MCV on those single tracks ? it's very likely to tip over, looking like this)
that seems way to hard to animate. might have to not animate it at all. just make it turn into the buidling with no animation.
It dosen't have single tracks.Originally Posted by DeathAngel
It has two sets tracks, they are on the other side.![]()
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