Right. I have just fixed it - the SHP appears in-game as you can see in the pic below - sorry for the bad quality JPG format. You will have to click on all of the images in this post to see them in their proper size.

Which brings me to the second problem. See the shadowy thing poking out the top right of the structure? Why the heck is it there? It is actually part of the second frame of the SHP (the damaged frame) but why is it showing in frame 1, and why is it shadowy instead of coloured, and why the heck is it even THERE? I am confused. Here are the frames - frame 0:

And frame 1: 
As you can see, the in-game image is displayed as if I had taken frame 1, made it a single colour (dark/shadowy), and placed it behind frame 0.
Am I even doing this right? I want to make a very basic SHP with no animation frames (that comes later hopefully) or shadows (also comes later). I just want the thing to look right for now. So is that what I'm supposed to do - create a 2-frame image with fram 0 as the normal appearance and frame 1 as the damaged appearance?
Here is the art code:
Code:
[CAFLAG]
Remapable=yes ;Must show player colour
;Cameo=SCLFICON ;CLONICON ; No cameo needed, as this is never built
Foundation=1x1 ; MUST be 1x1
;Buildup=NACLONSOVMK ;NACLONMK ;DUMMY ;NACLON2MK ;doesn't work for some odd reason ;MUST have no buildup, so AI cannot sell it
Height=4 ;6
Image=GGCOMPST ;ggcompst ;CGMORR10 ;CAGARD01
Normalized=no ;;;yes
NewTheater=no ;yes
;;;ActiveAnim=CAGRD1_A
;;;ActiveAnimZAdjust=-50 ;;;-100
DemandLoad=true
CanHideThings=true
CanBeHidden=false
OccupyHeight=6 ;4 ;;;3
DamageFireOffset0=-1,16
DamageFireOffset1=2,40
The damaged image appears perfect in the game by the way.
Side note: I just downloaded the Tiberium terrain from that link at YRArg. Out of curiosity, how would I put all of those terrain files into a mod - do I have to edit a bunch of stuff or can I just drop the files into the Video section of XCC Mod Creator and that's it?
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