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Thread: ZH 1.03 BUGS

  1. #1

    Default ZH 1.03 BUGS

    1. No comanche can benefit from the laser guided missile upgrade, though the WeaponBonus is in its weapon.
    Code:
    Weapon ComancheRocketPodWeapon
      WeaponBonus = PLAYER_UPGRADE DAMAGE 125%
    2. Typing Mistake. it sould be Upgrade_Fanaticism.
    Code:
    Object Infa_ChinaInfantryTankHunter
      UpgradeCameo1 = UPGRADE:Fanaticism
    3. The Frenzy marks can be placed in shroud, like the SpecialPowerSpySatellite. however, it should act similarly as the para-drops. the earlier patches didn't fix it while the patch 1.03 doesn't.
    Code:
    SpecialPower SuperweaponFrenzy
      Enum                = SPECIAL_FRENZY

  2. #2
    Banned
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    Jul 2003
    Location
    The Netherlands
    Posts
    140

    Default

    1) Battlebus has received the dummy air weapon for both the empty and occupied state making an empty battlebus capable of targeting air units.

    Code:
    WeaponSet
        Conditions = None 
        Weapon = PRIMARY None 
        Weapon = SECONDARY   BattleBusDummyWeapon 
        Weapon = TERTIARY TerroristSuicideNotARealWeapon
        AutoChooseSources = TERTIARY None
    End
    WeaponSet
        Conditions          = PLAYER_UPGRADE 
        Weapon              = PRIMARY     BattleBusPassengerDummyWeapon
        Weapon              = SECONDARY   BattleBusDummyWeapon
        Weapon              = TERTIARY TerroristSuicideNotARealWeapon
        AutoChooseSources = TERTIARY None
    End
    2) All pilots are given the chemical suits cameo but they don't actually get the chemical suits

    3) The superweapon general is the only USA general that has the effects of drone armor reduced for the battle drone.

    4) The spectre gunship of the laser general, the airforce general and the superweapon general has a duplicate entry experience value, both reading different values.

    5) The map reveal bug for the normal USA avenger is still present.

    6) The avenger of the airforce general does not receive the new avenger armor.

    7) Black napalm missiles still inflict explosion damage.

    8) Toxin general terrorist explosion power has been decreased when you get anthrax gamma.

    I don't know if the following are bugs in the patch log or that they are bugs in not being adjusted

    9) Minigunner range was not decreased

    10) The helix of the infantry general does not have it's health decreased

  3. #3

    Default

    now thats a buggy patch :dead:

  4. #4

    Default

    it was just a joke from ea , is no patch!!

  5. #5
    Banned
    Join Date
    May 2003
    Location
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    2,275

    Default

    Quote Originally Posted by Rene";p="114772
    7) Black napalm missiles still inflict explosion damage.
    WTF? :wtf:

    Don't tell me they STILL didn't fix that?! I organised a bug collection initiative on the official Generals boards in March 2003, and that bug was one of the more critical bugs we found. And now they STILL DID NOT solve it??

    Man, EA never ceases to surprise me.

  6. #6

    Default

    God. Why won't they stop making patches so modders don't have to keep changing their mods to work with the new version?

    *sigh* What next?

  7. #7

    Default

    ^ more to the point, why didnt they listen to a more adept group of modders who fixed everything properly between them, instead of another group who rushed their 'fixes' out the door?

    I have hardly had to make any changes to ProGen because I fixed pretty much all these things anyways - if I now made ProGen compatable with 1.03 then I'd actually (re)introduce a lot more bugs LOL!

  8. #8

    Default

    I miss the simplicity of TibEd.

    (oh and... x)

  9. #9

    Default

    I'm doing that for my mod.
    one more bug is found. the emperor tank cann't be effected by the subliminal upgrade. it hasn't been fixed in 1.03 yet.
    Code:
    Object Tank_ChinaTankEmperor
      Behavior        = PropagandaTowerBehavior ModulePropaganda_04
        Radius                = 150.0
        DelayBetweenUpdates   = 2000 ; in milliseconds
        HealPercentEachSecond = 1%   ; get this % of max health every second 
        PulseFX               = FX_OverlordPropagandaTowerPropagandaPulse ;plays as often as DelayBetweenUpdates
        UpgradeRequired       = Upgrade_ChinaOverlordPropagandaTower
        UpgradedHealPercentEachSecond = 2%   ; get this % of max health every second 
        UpgradedPulseFX       = FX_OverlordPropagandaTowerSubliminalPulse ;plays as often as DelayBetweenUpdates
        AffectsSelf           = Yes ; Needs this since Tower is not seperate object for Emperor
      End

  10. #10
    Banned
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    Default

    That is actually a bug that adds balance to the game. Don't get me wrong, it's till a bug but fixing this one will make emperors a bit to strong especially in combination with ECM.

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