You will need to export the model as a .3ds file and then import into gmax/renx
Try the 3ds import/export plugins for blender http://126.96.36.199:8080/programmin...index.html#3DS
i don tknow about gmax
and i use gameblender3d free prog for modeling anim and create game
but i want my unit in cc
how convert files .blend
is notice for use it ?
is gmax(free?) is better thn blender3d?
is convert need modify something after?
You will need to rephrase you question.Originally Posted by emmanuel";p="117601
Probably, but the main thing is, you must have gmax(with the renx plugin) in order to export your model to .W3d(the 3d file format used by the game).is better thn blender3d?
I also dont understand what you are asking here.is convert need modify something after?
is the export without modifing for use a model in cc
need special request for size polycount and anims
where found tut for offline use ?
blender have special feature like game interactiv possibilitys
Polycoutin generals/zh should be below 1000 for units and for buildings you might get up til 1200-1300!
Donno what you wanna now about animations?!
For tutorials on how to use gmax/renx look at www.discreet.com.
Fot tuts especially generals/zh related issues with Renx/gmax, eg. settings you have to use, when exporting your models, try the tutorials you can find here in the download section or search for Proclone's tutorials (google!)
Btw: don't get that wrong, but your grammar is horrible, makes it very hard to understand what you wanna know, try to be more exact in your future posts
i m bad french learner