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  1. #1

    Default Units with sight above 10?

    Is it possible to have units with sight above 10?

  2. #2

    Default

    No, unless you use pd's patch but there is something wrong about sight and cellspread there afaik...

  3. #3

    Default

    yes, atm, with the sigt and cellspread >10 patch enabled, the game will not run on windows 98/ME... only 2000/XP... PD is likely going to have to remove it...

    but it does allow for sight and cellspread upto 120 i think

  4. #4

    Default

    wierd. i made a "super" sniper, with sight of 100, and range of 9, and it worked, but i dont have that patch anymore.

  5. #5

    Default

    You can set sight to more than 10, but that doesn't mean you'll unshroud more than 10...

  6. #6

    Default

    AFAIK you can set range as high as you want, but sight won't go above 10, when i was a noob and moded TS, i created a base defence that fired missiles to anypoint on the map.

  7. #7

    Default

    lol, yeah. but what if you used something like the Spy sat logic there, it clears the whole map- can you not use the same general logic?

  8. #8

    Default

    AFAIK, only if its a building

  9. #9

    Default

    Quote Originally Posted by bobing
    AFAIK, only if its a building
    oh, ok. so it needs to be a building, eh? a tank that deploys into a building with spysat capablities.....the possibilites.......lol.

  10. #10

    Default

    would work, but it wouldn't be able to see through a gapgen.

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