+ Reply to Thread
Results 1 to 9 of 9
  1. #1

    Default Units in guard mode not moving for friendly units?

    How would one do this?

    I haven't modded this game in a while, so I apologise if I'm a little slow.

  2. #2
    Banned
    Join Date
    Apr 2003
    Location
    Derby, UK / Den Haag, NL
    Posts
    587

    Default

    It's hard-coded, there's sod all you can do about it, except make it so that units don't collide at all, but you don't want to be doing that.

  3. #3

    Default

    God, that is so annoying, when they all get in a pile up and wont move, AFAIK there ain't anything you can do about it.

  4. #4
    Banned
    Join Date
    Apr 2003
    Location
    Derby, UK / Den Haag, NL
    Posts
    587

    Default

    Actually, if you have them selected, and double click when you give them a move order, they will automatically sort themselves out a bit.

  5. #5

    Default

    Thats only on Zero Hour when you have double click guard set.

  6. #6
    Banned
    Join Date
    Apr 2003
    Location
    Derby, UK / Den Haag, NL
    Posts
    587

    Default

    No, nothing to do with double click guarding at all - the double click movement forces units to recalculate their movement paths. Try playing in debug mode, and you'll see it :P

  7. #7

    Default

    How do you get in debug mode?

  8. #8
    Banned
    Join Date
    Apr 2003
    Location
    Derby, UK / Den Haag, NL
    Posts
    587

    Default

    Can't remember the shortcut actually :lol:

    But in GameData you can change the tags "DebugAi" and "DebugAiObstacles", as well as going into GameDataDebug and turning on "StateMachineDebug" and "ShowCollisionExtents". Should show you something anyway ^^

  9. #9

    Default

    Lol, I tried the -debug tag, didnt seem to do anything >_>

Similar Threads

  1. Disabling single target choosing in guard mode.
    By Thinimus in forum Generals & Zero Hour Editing
    Replies: 2
    Last Post: 01-14-2006, 08:19 PM
  2. Transporting friendly units
    By Dukester in forum Generals & Zero Hour Editing
    Replies: 6
    Last Post: 08-02-2005, 04:30 PM
  3. Raising the guard range for specific units?
    By bananas in forum LOTR: Battle For Middle Earth I & II Editing
    Replies: 5
    Last Post: 01-25-2005, 04:15 PM
  4. Ground units stop moving.
    By Nezill in forum Generals & Zero Hour Editing
    Replies: 0
    Last Post: 08-01-2004, 08:59 PM
  5. Problem: New Units in Skirmish Mode
    By insert_interesting in forum Red Alert 2 & Yuri's Revenge Editing
    Replies: 7
    Last Post: 01-10-2004, 08:55 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts