It's hard-coded, there's sod all you can do about it, except make it so that units don't collide at all, but you don't want to be doing that.
How would one do this?
I haven't modded this game in a while, so I apologise if I'm a little slow.
It's hard-coded, there's sod all you can do about it, except make it so that units don't collide at all, but you don't want to be doing that.
God, that is so annoying, when they all get in a pile up and wont move, AFAIK there ain't anything you can do about it.
Actually, if you have them selected, and double click when you give them a move order, they will automatically sort themselves out a bit.
Thats only on Zero Hour when you have double click guard set.
No, nothing to do with double click guarding at all - the double click movement forces units to recalculate their movement paths. Try playing in debug mode, and you'll see it :P
How do you get in debug mode?
Can't remember the shortcut actually :lol:
But in GameData you can change the tags "DebugAi" and "DebugAiObstacles", as well as going into GameDataDebug and turning on "StateMachineDebug" and "ShowCollisionExtents". Should show you something anyway ^^
Lol, I tried the -debug tag, didnt seem to do anything >_>
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