how did u enable it if u dont know how to use it![]()
all i know is that it can be controlled by waypoints.
good luk!
I tried to enable the tomahawk remote control just to see what it did for something, I managed to enable it, and build it and all that.... But I don't know how to use it..... is it soemthing waypoint stuff?
Has anybody done this...? I just want a brief explanation on what it is....
how did u enable it if u dont know how to use it![]()
all i know is that it can be controlled by waypoints.
good luk!
It dont work. Primarily because you cant set any waypoints for the missile to follow...
Its in the game purely to allow the relevant WorldBuilder script to get missiles to follow waypoints for cinematic purposes.
ah...thats how it is.... Wll as I said, I managed to enable everything, but could not figure out the waypoint thingy on the rockets, but now I understand...thx
well then is there not a way to make the waypoints work again?
grtz Quickie
try this. you can set way points for vehicles right??? well if you can, this prob isn't possible, make the weapon fire have it fire a vehicle, like the pilot ejecting. its and OCL. then the missile would be a unit and u could set its waypoints. just a thought......
before Patch1.5(I hate them they keep deletin modin) I did make it kinda work using the ION Cannon thing. After firing if u click on a place it goes there and then u click a new place and it goes that way. I did this kinda by accident and out of curiosity so i dont know what the hell i did and now i can find out fucking patch screwin my work
could you find it for me?
In Data\Scripts\Scripts.ini there is a worldbuilder script command:
I wonder if it can be turned into a command button in commandbutton.ini, together with some key mapping in commandmap.ini (in EnglishZH.BIG) to enable the setting of waypoints.Code:ScriptAction InternalName = "NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH"; UIName = "UNUSED/Unit/Fire waypoint-weapon following waypoint path."; HelpText="No Help." End
I tried the script in a test map, it does not work. The tomahawk fires without elevating the TurretEL and the missiles flies straight at the starting waypoint of the waypoint path and detonates on the ground at that waypoint without trying to follow the path.
The only thing i can think of as a kind of approximation to waypoint following behaviour would be to make the tomahawk into a factory and make the missiles into vehicles, then you can set a rally point for the factory and the vehicles will go there when produced, but it will be just a straight path, no bends, which kind of defeats the purpose.
Last edited by beng; 08-22-2009 at 12:02 PM.
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