What exactly do the files contain ?
if you edited a stock unit and it then became invisible (with other units being visible), it may be because your builtmods\cnc3xml folder contains the wrong data and as such, the SDK cannot find the art it is looking for.
Delete everything in builtmods\cnc3xml and replace it with the 2 files in http://users.tpg.com.au/jfwfreo/CnC3Xml.rar and only those 2 files. Also, make sure you NEVER delete builtmods\cnc3xml or these 2 files otherwise things WILL break.
also, if you are affected by this, delete the entire "builtmods\mymod" folder (or whatever your mod is named) and rebuild the mod.
What exactly do the files contain ?
Basically they contain data about every asset contained in the main game files in a format that the SDK can use. This then allows the SDK to see that <some asset it is looking for> exists in one of the manifests pulled in by reference and to spit out the correct pointer to that asset.
Ok...that means that the files affect the SDK only, yes ?
Could this somehow cause mod incompatibility ?
hmm shouldnt it then point to a correct asset of roads/civ buildings when building maps? Because it doesnt...Originally Posted by jonwil";p="135670
Roads and civilian buildings are different. It's covered in the common issues section.
Roads and civilian buildings are in the worldnuilder stream.
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