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  1. #1

    Default new SDK version available

    See http://www.commandandconquer.com/com...s/default.aspx

    Changelog:
    Updated the generated BuildMod.bat file to include the building of Low LOD.
    Updated XML, and XSD files to match Patch 1.08.
    Updated Manifest files to Patch 1.08.
    Scripts.lua now installed into the LUA folder for modders to update.
    Inteldb.xml now installed into the Art\IntelDB folder.

  2. #2

    Default

    The following XML files are different between the old SDK and the new SDK
    GDI/Props/FXTankShell.xml
    GDI/Props/FXTankShell02.xml
    GDI/Structures/GDIConstructionYard.xml
    GDI/Units/GDIPitbull.xml
    GlobalData/FXList.xml
    GlobalData/FXParticleSystem.xml
    GlobalData/Locomotor.xml
    GlobalData/LogicCommandSet.xml
    GlobalData/MultiplayerSettings.xml
    GlobalData/ObjectCreationLists.xml
    GlobalData/SpecialPowerTemplates.xml
    GlobalData/Weapon.xml
    GlobalData/upgrade.xml
    MapMetaData.xml
    NOD/Props/NODPowerStore.xml
    NOD/Structures/NODConstructionYard.xml
    NOD/Structures/NODOperationsCenter.xml
    NOD/Units/NODHarvester.xml
    Sounds/MissionDialogue_ModKitTest.xml

  3. #3

    Default

    FYI, further analysis shows that some XMLs
    alien/units/alienmothership.xml
    alien/units/alienmcv.xml
    alien/structures/aliencontrolcenter.xml
    alien/structures/aliendroneplatform.xml
    alien/props/alienpowerstore.xml
    civilian/germany_gr/buildings/grbrid01.xml
    civilian/buildings/bridge3.xml
    civilian/buildings/testbridge.xml
    civilian/buildings/bridge1.xml
    civilian/buildings/bridge2.xml
    were not correctly updated in the SDK

  4. #4

    Default

    Thanks for the info.
    What exactly changed in Locomotor and LocomotorSet ?

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