Maybe but useless for a object that moves alot.> 1: I don't get why all of the vehicle add-ons (like the overlord
> gat cannon) have the "PlacementView - *insert angle here* "
That is used when you place them in worldbuilder. It is not necessary though.
But they're a waste of code and utterly useless to the SAGE engine. Plus, it doesn't make any sense.> 2: Hulks have the Upgrade cameo and portrait fields
I suppose that is in case they are made selectable. It doesn't hurt to have those fields.
*what i said above*> 3: Add-ons have upgrade cameo fields. example: Avenger's
> turret have the upgrade cameo of the propaganda tower etc,
Again it doens't cause problems, although it isn't used since you never select those objects.
You maybe right. But, i found out that some of the "buggy" units was used on the campaigns so i guess its worth fixing them just incase.About the GC_Chem and GC_Slth etc, those were never finished and are not intended to be used in the game. If you use them, they come with bugs like those you mentioned. The battle bus of the GC_Slth is supposed to disguise like bomb truck, and also be able to throw out demotraps, it does not work.
The GLA Scorpion and humvee also have this bug.The quad cannon in Generals and ZH uses the wrong model in the conditionstate
WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED and WEAPONSET_CRATEUPGRADE_ONE RUBBLE.
Instead of using UVQuadCann_D it uses UVQuadCann. This makes it look not damaged when it should look damaged.