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  1. #1

    Post BFME Extended Edition Updated

    Since DeeZire has quit updating the Extended Edition, I did some fixes to it, so that it now works in single player. If you have any bugs with it, I can take a look at it. Just gimme the screenshot of the crash report.

    You can get the new version from here:
    Code:
    lordoftherings.filefront.com/file/BFME_Extended_Edition;108199

  2. #2

    Default

    Would you mind posting a list of fixes you did? I'm currently updating my BFME mod so it ports to BFMEII/RoTWK. Thanks!

  3. #3

    Default

    That sucks your moving BFME Extended Edition to bfme2/RotWk, personally those games aren't any good at all. Ever a chance of you updating it for bfme1? One more thing, Thanks Ergonpandilus for updating Extended Edition so it works in singleplayer. (Saves me time instead of me doing it)

  4. #4

    Post

    Just uploaded new version to lordoftherings.filefront.com and it should be there within two days.

    Here's list of changes I did:
    Code:
    2.2 (by Ergonpandilus):
    - Fixed (good) Helm's Deep. Elven archers build icon no longer replaces the fire arrow upgrade.
    - Reverted Isengard fire arrow upgrade and added pre-built fire arrow upgrade to Fangorn map.
    - Replaced Rohirrim Horns with Anduril in good spellbook
    - Removed Sam's Phial of Galadriel and changed Frying Pan to ready for Auto-use
    - Decreased Ent armor vs slashing (20% from 10%)
    - Added miss chance to archer 65...95% and lowered attack speed. Average change in DPS for all is -25% (*)
    
    2.1 (by Ergonpandilus):
    - Fixed issues related to Gimli's Dwarven Grude (Amon Hen)
    - Fixed issues related to Boromir's Last Stand (Amon Hen)
    - Fixed issues related to Horse Lord ability (Isengard)
    - Lowered Isengard's fire arrow upgrade to level 1 for Fangorn
    - Refactored single player power ablitilies (see screenshot)
    Btw, if somebody is interested doing The Hobbit campaign for RotWK, here's a link how I'd do it if I'd knew how.
    Code:
    forums.revora.net/index.php?showtopic=75503&st=0&p=780270&#entry780270

  5. #5

    Default

    There is a problem with Sam's Frying Pan ability. After the first attack, frying pan model dissapears and Sam continues to bashing with just his fist. I made this fix:
    Code:
      AnimationState = FIRING_OR_PREATTACK_A 
      StateName = STATE_Ready_Sword
        Animation = ATKA
          AnimationName = RUSam_ATKA
          AnimationMode = ONCE
          UseWeaponTiming = Yes
          AnimationBlendTime = 10
          AnimationPriority = 10
        End
        Animation = ATKH
          AnimationName = RUSam_ATKH
          AnimationMode = ONCE
          UseWeaponTiming = Yes
          AnimationBlendTime = 10
          AnimationPriority = 10
        End
        Animation = ATKI
          AnimationName = RUSam_ATKI
          AnimationMode = ONCE
          UseWeaponTiming = Yes
          AnimationBlendTime = 10
          AnimationPriority = 10
        End
        Animation = ATKE
          AnimationName = RUSam_ATKE
          AnimationMode = ONCE
          UseWeaponTiming = No
          AnimationBlendTime = 10
          AnimationPriority = 2
          AnimationSpeedFactorRange = 1.4 1.4
        End      
        Flags = RESTART_ANIM_WHEN_COMPLETE
        BeginScript
        CurDrawableHideSubObject("pan") // REMOVED THIS LINE
          Prev = CurDrawablePrevAnimationState()
          if Prev == "STATE_Running_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end
          if Prev == "STATE_Bored_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end
          if Prev == "STATE_Ready_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end
          if Prev == "STATE_Attention_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end
        EndScript
      End
    Now it won't dissapear, but the frying pan acts funny. When I attack, the frying pan model "flies to ground" and then pops back to Sam's back. Do you know fix for this?

  6. #6

    Default BFME2?

    I apologize if this isn't the right place to be asking, but does the Extended Edition work for BFME2, specifically RotWK? I read through the board and saw mention of a potential port to the sequel, but I couldn't find anything confirming it. Thanks!

  7. #7

    Default

    Deezire is porting it to BFME2\ROTWK. But for right now there is no version for them.

  8. #8

    Default

    That should be interesting...

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