Would you mind posting a list of fixes you did? I'm currently updating my BFME mod so it ports to BFMEII/RoTWK. Thanks!
Since DeeZire has quit updating the Extended Edition, I did some fixes to it, so that it now works in single player. If you have any bugs with it, I can take a look at it. Just gimme the screenshot of the crash report.
You can get the new version from here:
Code:lordoftherings.filefront.com/file/BFME_Extended_Edition;108199
Would you mind posting a list of fixes you did? I'm currently updating my BFME mod so it ports to BFMEII/RoTWK. Thanks!
That sucks your moving BFME Extended Edition to bfme2/RotWk, personally those games aren't any good at all. Ever a chance of you updating it for bfme1? One more thing, Thanks Ergonpandilus for updating Extended Edition so it works in singleplayer. (Saves me time instead of me doing it)
Just uploaded new version to lordoftherings.filefront.com and it should be there within two days.
Here's list of changes I did:
Btw, if somebody is interested doing The Hobbit campaign for RotWK, here's a link how I'd do it if I'd knew how.Code:2.2 (by Ergonpandilus): - Fixed (good) Helm's Deep. Elven archers build icon no longer replaces the fire arrow upgrade. - Reverted Isengard fire arrow upgrade and added pre-built fire arrow upgrade to Fangorn map. - Replaced Rohirrim Horns with Anduril in good spellbook - Removed Sam's Phial of Galadriel and changed Frying Pan to ready for Auto-use - Decreased Ent armor vs slashing (20% from 10%) - Added miss chance to archer 65...95% and lowered attack speed. Average change in DPS for all is -25% (*) 2.1 (by Ergonpandilus): - Fixed issues related to Gimli's Dwarven Grude (Amon Hen) - Fixed issues related to Boromir's Last Stand (Amon Hen) - Fixed issues related to Horse Lord ability (Isengard) - Lowered Isengard's fire arrow upgrade to level 1 for Fangorn - Refactored single player power ablitilies (see screenshot)
Code:forums.revora.net/index.php?showtopic=75503&st=0&p=780270&#entry780270
There is a problem with Sam's Frying Pan ability. After the first attack, frying pan model dissapears and Sam continues to bashing with just his fist. I made this fix:
Now it won't dissapear, but the frying pan acts funny. When I attack, the frying pan model "flies to ground" and then pops back to Sam's back. Do you know fix for this?Code:AnimationState = FIRING_OR_PREATTACK_A StateName = STATE_Ready_Sword Animation = ATKA AnimationName = RUSam_ATKA AnimationMode = ONCE UseWeaponTiming = Yes AnimationBlendTime = 10 AnimationPriority = 10 End Animation = ATKH AnimationName = RUSam_ATKH AnimationMode = ONCE UseWeaponTiming = Yes AnimationBlendTime = 10 AnimationPriority = 10 End Animation = ATKI AnimationName = RUSam_ATKI AnimationMode = ONCE UseWeaponTiming = Yes AnimationBlendTime = 10 AnimationPriority = 10 End Animation = ATKE AnimationName = RUSam_ATKE AnimationMode = ONCE UseWeaponTiming = No AnimationBlendTime = 10 AnimationPriority = 2 AnimationSpeedFactorRange = 1.4 1.4 End Flags = RESTART_ANIM_WHEN_COMPLETE BeginScript CurDrawableHideSubObject("pan") // REMOVED THIS LINE Prev = CurDrawablePrevAnimationState() if Prev == "STATE_Running_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end if Prev == "STATE_Bored_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end if Prev == "STATE_Ready_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end if Prev == "STATE_Attention_Rocks" then CurDrawableSetTransitionAnimState("TRANS_Ready_RocksToSword") end EndScript End
I apologize if this isn't the right place to be asking, but does the Extended Edition work for BFME2, specifically RotWK? I read through the board and saw mention of a potential port to the sequel, but I couldn't find anything confirming it. Thanks!
Deezire is porting it to BFME2\ROTWK. But for right now there is no version for them.
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